There’s a lot of work involved in learning, setting up, and ultimately playing the game, but it’s worth it. Voidfall delivers on its lofty promises and goes beyond them.
Tagged: David Turczi
The Gig is a new mixture of genres to me. When it comes to board games, regular readers know I love roll- or flip-and-writes. While I’ve tried lots of different kinds, I’ve never played one with a real-time element.
I’m of a particular generation that can’t see a gondola without singing “Just one Cornetto….” in my head, thanks to TV advertising in the 80s. Fortunately, thanks to the Venice board game, I now picture little cubes instead. It’s a start.
Last time, I took a look at the various ‘beat your own score’ variants available in board games. This time, I’m taking a bit of a deep dive into the world of automa, or AI opponents, in games.
I reached out to Mark from the Plastic Soldier Company’s games publishing sister company, PSC Games. He was kind enough to answer a few questions for me about the company, its history, and its recent hits. Naturally, I couldn’t let the chance slip to talk about their hottest news from the last week or so, the announcement of a tie-in with Paradox Interactive’s smash hit game, Prison Architect.
If you’re reading the name of the game over and over, and trying to figure out how to say it, you’re not alone. Tawantinsuyu is the latest in a series of games from Board and Dice with fun-to-say names that begin with the letter T. Let’s see what this heavyweight Euro game has in store for us.
What’s special about Teotihuacan? Lots of Eurogames give you the feeling of building something. but how many let you physically build something magnificent, right there on the board?